![]() Unlike magic, netrunner has a dynamic turn. Because of this, it's a bit easier to predict what sort of cards and strategies your opponent is holding or planning, but in turn it's also easier for them to bluff you. Because of the LCG format, all players have access to the same cards, so deckbuilding isn't based around what you have but what you want. Most corp abilities revolve around traps, lures, bait and switch tactics and so on. In terms of gameplay, netrunner is heavily based on imperfect information, risk taking and mindgames. ![]() Due to the way the game operates, a runner is much more likely to win, so formal matches involve two games, each player playing each role once. The corp wins by holding off or crippling the runner, the runner wins by penetrating the corp's defenses and wreaking sufficient havoc. Netrunner is an assymetric game- one player plays the defensive 'corp' the other the aggressive 'runner'. It was designed by Richard Garfield, the man behind Magic the Gathering, so it shares quite a few basic structural similarities Netrunner is a fairly old card game with a cult following that has been updated and re-released by FFG under their LCG format. If you're new to the game, this thread introduces you and will grow with resources and so on over time. ![]() This is an introduction/discussion thread for the LCG edition of Netrunner.
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